I am just curious as to how many people think the iPhone should be considered as a console.
Not me. People expect way too much out of cell phones these days. They're supposed to be this magical convergence device that is a GPS, handheld game console, MP3 player, portable DVD player, a half dozen other things, oh and also a cell phone. And as if that weren't already a tall enough order, people want a giant screen, with battery life that's measured in days instead of hours, and it can't retail for more than about $200US. They also want the device to be released yesterday, and don't care that software development is a slow methodical process. At the same time, if that software isn't absolutely perfect, you WILL hear about it as the developer, and all your cries of, "If you would have given us another 6 months, it would have been ready," will fall on deaf ears.
Quite simply, devices today get pulled in so many different directions, that even with an unlimited budget it would be nearly impossible for them to do all those things well. But if you can't sell it for more than about $200US and still expect to make a profit off of it, something's going to have to give.
When more people can explain to me even the base theory of radio communication, that is the most fundamental element of any cell phone... How the phone converts your voice into radio waves that are then converted back into sounds on the other person's phone... When more people can explain that, even in basic terms, I'll be more willing to listen to what they have to say.
Until then, even just asking a question like whether or not some phone should be considered a handheld gaming console is exacerbating the problem.
I agree with the dude above (sry, didn't see your name).
p.s. i thought i submitted this thread with the exact same words... as well as the post...
Let me tell you, as a lifelong gamer grrl at 50, I am not going to carry around a DSi or whatever in *addition* to my iPhone. Bejeweled is responsible for most of the smudges on my touchscreen, and I'm having problems finding a lot more games of any genre that I really love on this machine. I had a few more faves on palmOS, which had a far more limited interface.
So, if the developers want to make their money at 99 cents a pop with a lot of zeroes after the pops, they should consider the iPhone. Heck, even the iPhone Spore made a lot of money in relation to it's giant hour-ish of play time. Per play hour, it probably made more than the PC version, but that's a punch line...:)
You'll also find a lot of geek culture casual gamers in iPhone land, happy to shell out about ten bucks a pop for a good game if it can get buzz.
But you aren't probably going to sell a lot at $20-40. Make it up in volume, with folks who may or may not be in the traditional gamer market?
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