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Community weekly poll: Keeping violent video games away from children

by Marc Bennett Moderator - 8/9/05 9:27 AM
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Post 46 of 137

I agree to a point

by Josh3 - 8/10/05 7:03 AM In reply to: In my opinion, by narkotik_chaos

I agree that ultamitly parents should have control over what games, movies, music, etc. their kids play or watch and even who they befriend at school. but I think that games and movies etc. should have tougher rating standers ie. some PG13 movies should be R. and these rateings should be enforced better kids should not be able to buy or rent games rated to old for them. however the violence in schools is also because the schools staff has their hands tied, ie. if studentA has an issue with studentB because studentB is constantly teasing/picking on studentA, and studentA tells the teachers or school staff about it and the staff does nothing save tell studentA to work it out studentA may end up doing somthing very bad/stupid and we all know the rest of the story. I think that teachers should be more proactive in solving school problems before there is any violence.

Post 47 of 137

Unfortunately, the parents.

by amandach - 8/9/05 6:51 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

Today's parents seem content to let everything concerning their children be decided by others. It is not up to the government to police what a person's children are doing. A good parent knows what their child is doing and, hopefully, helping to guide them towards what's right and wrong.

Game designers are only designing what sells, so they can't be blamed for producing what the market demands. Similarly, vendors and retailers are only selling what their customers want, so how can they be blamed.

As for the government, they are already trying to control television content (the Janet Jackson fiasco, for example -- how horrible, we saw a nipple), music lyrics (pick your Rap group), film content (R ratings for a few swear words in the latest Harry Potter movie) and anything else they can get their slimy paws on. Keep the government out of everything you possibly can.

Also, be aware that the government uses video style simulations to train troops for combat situations, to train pilots to fly aircraft, to determine intervention points in war simulations, etc. If people are so worried about video games, why don't they get the government to ban war and violence altogether. The war on drugs has been going on for over 35 years and we don't seem to be making any headway, while the war on terror is just an excuse to isolate and destroy governments controlling the world's dwindling oil supplies. Government intervention is BAD.

If you do ban violent video games, you'll be removing one of the best tools the government has to numb kids to the atrocities of war and street violence. That might be a reason to ban them, but certainly not because junior is playing them.

Look at it this way, back in the late forties and fifties little boys played war. They had no video games. That didn't turn them into criminals and killers. Hitler had no video games, Stalin had no video games, Pol Pot had no video games, yet they killed millions and millions of people. Kids like the ability to do things they shouldn't without getting into trouble. If a video game helps vent those urges, let it be.

If a child is failing in school, it's the school's fault, if a child gets drunk, it's the alcoholic beverage maker's fault, if a child gets high, it's the dealers fault, if a child goes on a killing rampage, it's the fault of video games. Bull! The parents need to get off their rear ends and pay attention to what's going on around them.

Find me someone with statistics that correlate video game play with violence and I'll find ten statisticians that can prove just the opposite. As Samuel Clemens once said, ''there are lies, damn lies and statistics.'' People need to take responsibility for their own actions and simply do the right thing. For a country with so many "good" Christians, we certainly do tend towards violence more than most other nations. Maybe we should ban churces. Now that might help end violence.

Post 48 of 137

Violent Video Games

by jojens - 8/9/05 7:05 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

I believe that all of us, society. should be held responsible.

Post 49 of 137

(NT) ALL OF US!!! Society,.....

by jojens - 8/9/05 7:11 PM In reply to: Violent Video Games by jojens

Post 50 of 137

pure economics

by geoandsusan - 8/9/05 7:15 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

This is so simple
Parents shouldn't buy or allow violent games to be bought
Kids then can't play violent games
Manufacture puts out different type of game to generate revenue
Problem solved.

Why are parents missing in action on this subject ?

Post 51 of 137

Youngest Child is 35

by George B. Lockwood - 8/9/05 7:16 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

No violent, or better put, no games here...

Post 52 of 137

Keeping violent video games away from children

by jobe513 - 8/9/05 7:22 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

Keeping violent games away for children is very near impossible. Friends, friend's friends, etc, they will find a way to get it or at least play it. GTA is not one of my favorite games. Too many games started out as just fun The Sims, now look at it! Anyway the PARENTS are the ones responsible for their children's education and teach right from wrong. You can't expect anyone else to do for you. However, I do believe there should be a rating system, but to let the ESRB (Entertainment Software Rating Board) monitor their own members, c'mon. Can anyone remember the one about the fox and the chickens.

Post 53 of 137

???

by narkotik_chaos - 8/10/05 3:17 PM In reply to: Keeping violent video games away from children by jobe513

What's wrong with the Sims?

Post 54 of 137

Reply to Keeping violent video games away from children

by gene256 - 8/9/05 7:23 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

It seems that it is customary to extenuate the responsibility of the providers of evil and violent games, almost identical to the tobacco, alcohol and gun providers. Yes parents have responsibilities but let’s get real! What is the percentage of single parents, and what is the percentage of both parents working? What percentage of people have embraced violence on the screen, games etc. as a usual acceptable entertainment? Then how could most of these parents provide proper supervision if they don’t have the time or /and the notion of the affect of violent games and shows on their children.
The violent game developers should carry the burden of their creations. Most of them are quite talented, resourceful, creative chaps but channel all their talent to the real waste of our youths’ mind.
It is much easier to create a shooting meaningless game and show than to create something useful of real value. It is not a far fetched reason that our kids rank far behind in education, percentage of school dropouts etc.etc.
This question should be answered by educators, psychologists, and other experts in the child development field and their conclusions followed.

Post 55 of 137

I disagree.

by narkotik_chaos - 8/10/05 3:32 PM In reply to: Reply to Keeping violent video games away from children by gene256

Committed parents will find time to spend with their children. Mine did and I do it too. I don't mind cutting an hour (or several) of sleep to be with my son. When he needs me, I'm there. And yes, I do have two jobs.

As for the game manufacturers, they only make the games people want. If people didn't want a specific kind of game, the company wouldn't waste time making it. Game stores sell the games that the public wants. If the public doesn't want a specific game, then they don't waste time trying to sell it. It's all very basic economics. Supply and demand. If someone wants it and is willing to pay, then there is someone who's willing to make it.

At the risk of sounding like someone from a few centuries ago, back then, parents didn't have affordable and immediate available access to educators, psychologists and child development experts. Children turned out to be more respectful and productive members of society. I have received advice on how to care for my son from his teachers, from the school counselor, and from my parents. Needless to say, I haven't done a single thing the "experts" have told me to do. My son does well in school, he gets along with everybody, and most importantly, he knows he can count on me whenever he needs me.

Post 56 of 137

no way

by spartan7886 - 8/15/05 10:19 AM In reply to: Reply to Keeping violent video games away from children by gene256

You forget that many games, especially the violent ones, are not bought for children but for people in high school, college, and beyond. Do you suggest that in the interests of society parenting kids instead of parents, developers should simply ignore a large segment of the market? Good luck convincing them of that. As for myself, I figure its my violent nature that makes me like violent video games, not the other way around. When I get done with my schoolwork, I want a meaningless shooting game. I'm tired of thinking.

Post 57 of 137

Parents, if they know how to act like parents

by ecterry - 8/9/05 7:38 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

That may sound rough yet it has been my experience (64 yrs) that ONLY parents can control input to their siblings in the long run. We are, after all the first and last line of defense. May God protect the inocence of a child! Murf

Post 58 of 137

Game Developers ONly

by neerajkrishnag - 8/9/05 7:45 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

Usually the first person shooter games are violent...Can't the developers think of anything else. Game Developers aim should not be "making money"... It should be maximizing entertainment.

Post 59 of 137

game developers, no one is held responsible except gamer

by arhjk - 8/9/05 7:47 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

why parents, parentscan tell children all they want what to do or what not to do. it is up to the child to understand, to accept or to not accept. That's just the way it is. No matter what parents may say to their child may be affective, but a lot of times it is not. As children get older, the parent's influence gets weaker, and as teenagers will play games, they tend to ignore their parent's sayings and depend on their peers or the modern world that is affecting them. As a teenager, my parents have done a great job raising me, they've done what all good parents should do, however, i never listen to them. i simply do not care, and even though i do not play video games, i know people that do, and what their parents say do not affect them whatsoever. it's just the way it is in a lot of teenagers or childrens' lives, we just don't listen or care for that, we'll do what we think is right or wrong. The parents are only trying to guide us, and it doesn't matter even if they don't, because it is up to the children to listen or not. Frankly i think the gamers are sick and need to tone down on the violence and etc. a lot of this just seems like a game to me, but i know people are greatly affected by it. Video game producers should watch it, and put some strict restrictions on everything.

Post 60 of 137

Violent Video Games

by FLATFOOT - 8/9/05 7:57 PM In reply to: Keeping violent video games away from children by Marc Bennett Moderator

The parents that do care and attempt to shield their offspring from the violence are outnmbered by those who just plain don't give a damn. Unfortunately the only way to eliminate thwe problem is through legislation. I do not propose the elimination of guns and fights, but a common sense approach to the amount and goriness of it. I gre up watching Western movies with the likes of Roy Rogers, Gene Autry, Johnnie MacBrown and others. They showed fights and the use of guns, but when someone was down, it was over. No additional violence in the scene, and usually contained a lesson of some type in the movie. Today the theme has only one goal, outdue the last game that was debuted.

The use of Big Brother to control the populace will become the norm, unless some people in the entertainment (if you wish to call it that) industry wake up.

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